Patio square 60x60x4 cm - Grey - Kijlstra
SKU: 46341010599

Patio square 60x60x4 cm - Grey - Kijlstra

Sale price$20.03 Regular price$22.26
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 7 - Jul 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Patio square 60x60x4 cm - Grey - KijlstraPatio, de koning onder de tegels! De Patio Square tuintegels zijn uitermate geschikt als je een moderne en strakke tuin wilt. De tuintegels zijn simpel en functioneel, maar geven toch een luxe uitstraling. Verder hebben de tegels een behandeling gehad met een coating. Dit om de tegels vuil en waterafstotend te maken en is heb je geen last van kalk. De coating is aangebracht toen de tegels net geproduceerd waren, zodat deze diep in tegels zijn

Patio, de koning onder de tegels!

De Patio Square tuintegels zijn uitermate geschikt als je een moderne en strakke tuin wilt. De tuintegels zijn simpel en functioneel, maar geven toch een luxe uitstraling. Verder hebben de tegels een behandeling gehad met een coating. Dit om de tegels vuil- en waterafstotend te maken en is heb je geen last van kalk. De coating is aangebracht toen de tegels net geproduceerd waren, zodat deze diep in tegels zijn opgenomen. Door de behandeling zullen de tegels veel langer mooier blijven dan andere tegels. En dat alles voor een mooie prijs!

De tegels zijn niet geschikt voor aftrillen of voor een oprit. Wij bieden van Patio Square tuintegels verscheidene formaten en kleuren aan. Om er zeker van te zijn dat je genoeg tegels hebt voor jouw klus, adviseren wij je om 10% extra te bestellen.

Facet

Sierbestrating kan wel of geen facet bevatten. Wanneer een tegel voorzien is van een facetrand, dan heeft de tegel een kleine ronding aan de randen. Hierdoor zijn ze minder gevoelig voor beschadigingen en hebben ze minder last van een onregelmatig oppervlak. Tegels met facet kunnen strak naast elkaar gelegd worden in tegenstelling tot tegels zonder facet. Wij van Brok Bouwmaterialen bevelen tegels met facet aan.

Behandeling

De Patio-tegels hebben in principe dezelfde behandeling ondergaan als de H2O-tegels. De tegels onderscheiden zich echter door een extra laag: een transparante coating. Deze coating behoudt niet alleen de levendige uitstraling van de tegel, maar zorgt er ook voor dat vuil minder snel hecht. 

De bestrating kan verschillende behandelingen ondergaan. Dit wordt gedaan om de stenen/tegels langer mooi te houden of bijvoorbeeld waterafstotend te maken. Er zijn drie verschillende behandelingen, namelijk: een toplaag (hydrofoob), een coating en een behandeling met impregneermiddel. Welke steen/tegel je zou kunnen kiezen, hangt af van waar je de bestrating voor wil gebruiken. Vraag ons vooral om hulp!

Productinformatie
Zie voor verdere specificaties van het product en de verwerkingsvoorschriften het productinformatieblad en verwerkingsvoorschriften informatieblad.

Online besteld en thuisbezorgd

Koop jouw Patio Square tuintegels gemakkelijk online bij Brok Bouwmaterialen. Wij leveren jouw bestelling gewoonlijk binnen 1 tot 5 werkdagen. Wij zorgen ervoor dat de bestelling op de afgesproken locatie wordt bezorgd en laten vooraf weten wanneer we langskomen. Zo geniet je van alle voordelen van het online bestellen van Patio Square tuintegels.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 46341010599

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 1500 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Verified Purchase
Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Birmingham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Phoenix, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Port Orchard, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Omaha, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019

recommand products